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U3D官方手册碰撞中文翻译.docx


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U3D官方手册碰撞节中文翻译
2010-08-31 02:30:01| 分类: Unity | 标签: |字号大中小 订阅
来源: http://blog./s/

U3D官方手册碰撞节中文翻译--------
Box Collider
Box碰撞
The Box Collider is a basic cube-shaped collision primitive.
box碰撞是最基础的一种碰撞。
A pile of Box Colliders
一堆box碰撞
Properties
属性


Material 物理材料
Reference to the Physic Material that determines how this Collider interacts with others.
选择物理材质,决定物体对其它物体的碰撞方式(自带的有:弹性的,冰,金属,橡胶,木头)
Is Trigger 触发
If enabled, this Collider is used for triggering events, and is ignored by the physics engine.
触发碰撞事件,如果勾选则取消物理模拟。
Size 碰撞范围
The size of the Collider in the X, Y, Z directions.
更改碰撞的X,Y,Z方向的大小
Center 中心位置
The position of the Collider in the object's local space.
以碰撞的中心点移动碰撞的位置
Details
详细资料
The Box Collider can be resized into different shapes of rectangular prisms. It works great for doors, walls, platforms, etc. It is
also effective as a human torso in a ragdoll or as a car hull in a vehicle. Of course, it works perfectly for just boxes and crates as well!
box碰撞可以调整成不同形状的长方体。应用于门,墙壁,平台,等。也可以应用于角色的躯体或汽车船体等交通工具。当然,它只是应用于类似BOX形状的物体。
A standard Box Collider
标准的Box 碰撞
Colliders work with Rigidbodies to bring physics in Unity to life. Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other. Colliders must be added to objects independently of Rigidbodies. A Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.
碰撞附加刚体之后能够产生物理模拟。刚体能够让对象(objects)修改物理模拟属性。碰撞允许对象(objects)之间相互影响。碰撞可以附加在没有应用刚体的对象上(objects)。碰撞体不是必须附加刚体,但是,附加了刚体才能实现物理模拟。
When a collision between two Colliders occurs and if at least one of them has a Rigidbody attached, three collision messages are sent out to the objects attached to them. These events can be handled in scripting, and allow you to create unique behaviors with or without making use of the built-in Ageia's ph

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